What starts a chase, and how it ends
The chase half of the game follows from one documented behavior pattern.
Emovils tend to hover around the purple devices and can attack you mid-mini-game — that is the trigger: walk up to a device and you are walking into its patrol.
Once spotted, an Emovil chases and attacks; hits deal damage, and at 0 HP you are defeated unless you spend a Revive Ticket. Your Stamina bar (top-left UI) drains fast — GameZebo calls it out as the resource that decides whether a chase ends with you at the Exit Zone or on the floor.
The counterplay ladder, cheapest first: route knowledge (use the mini-map to pick device approaches with escape lanes), an Energy Potion at 30 Emotes for the stamina pool, a Mini Heal Potion at 35 Emotes before a hard floor, and the 180-Emote Revive Ticket as the last line.