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EMOTIAEscape
Resource planning

EMOTIA Escape Resource Calculator

EMOTIA Escape's economy is small enough to plan on paper: two currencies, a documented price list, and a short list of income sources. This page is the worksheet — every number on it comes from the game's own shop or a named tracker, checked October 8, 2026.

Income side

Where Emotes and Morning Glories come from

No active codes exist yet (see the codes page), so these four sources are the whole documented income table.

SourcePaysSource basis
Group Gift chest100 free Morning Glories for joining the EMOTIA x VERSEWORK Roblox group, then opening the Group Gift chest in the lobbyPCGamesN (2026-09-20)
Daily QuestsExtra Emotes from three rotating tasks — documented examples: "Reach floor 7 in one run", "Encounter the Emovil of Echo at close range", "Complete 7 floors altogether"Fan guide — GameZebo (2026-08-11)
Floor completionsEmotes earned passively from completing floorsFan guide — GameZebo (2026-08-11)
VIP Pass daily drops2 Morning Glories on weekdays and 5 on weekends while the pass is ownedFan guide — GameZebo (2026-08-11)
Spending side

What Emotes buy

The documented price list the planning math runs on.

Consumables

  • Mini Heal Potion — Restores 1 Heart; once per floor35 Emotes
  • Energy Potion — Restores 50% of max Energy (stamina)30 Emotes
  • Revive Ticket — Revives you instead of ending the run at 0 HP180 Emotes

Permanent power

  • First character unlock125 Emotes
  • Second character unlock250 Emotes
  • Third character unlock500 Emotes
  • Skill nodes (buffs and skills)Emote-priced

Source: Fan guide — GameZebo walkthrough (August 11, 2026), checked 2026-10-08

Worked example

One evening of farming, in documented numbers

Here is the worksheet filled in for a typical session — substitute your own floor depth and quest luck.

1. Set the session target

Goal: the first character unlock (125 Emotes). Documented Daily Quest examples — “Reach floor 7 in one run”, “Encounter the Emovil of Echo at close range”, “Complete 7 floors altogether” — all three are completable in one focused evening of floor loops.

2. Subtract the consumables

A chase-heavy session realistically burns one Energy Potion (30) and one Mini Heal Potion (35): 65 Emotes of drag on the 125 target. Because both are once-per-floor, two floors of value come from that single purchase.

3. Bank the Morning Glories

The Group Gift chest's 100 Morning Glories (join the EMOTIA x VERSEWORK group first) is one full cosmetic — every Morning Glory item in the cosmetics tab costs exactly 100. No spending decision needed; just claim it.

Optional: Robux math

Bundle arithmetic on documented prices

For completeness — the Robux bundles as documented, with the price-per-Emote each implies. This is arithmetic on published prices, not a recommendation to buy.

Emote bundles

  • 300 Emotes — 50 R$6.0 per R$
  • 1,800 Emotes — 300 R$6.0 per R$
  • 4,725 Emotes — 750 R$6.3 per R$
  • 7,920 Emotes — 1,200 R$NaN per R$

Morning Glory bundles

  • 100 Morning Glories — 25 R$4.0 per R$
  • 300 Morning Glories — 75 R$4.0 per R$
  • 500 Morning Glories — 125 R$4.0 per R$
  • 1,000 Morning Glories — 250 R$4.0 per R$

Bundle contents: GameZebo walkthrough (August 11, 2026), checked 2026-10-08. Fan guide + Publisher sites covers the Morning Glory role.

FAQ

Resource planning FAQ

How many Emotes does a floor pay?

No per-floor payout amount has been published by any source we checked — the walkthrough confirms floors pay Emotes passively, and the Daily Quests add lump sums, but exact per-floor figures stay off this page until a source documents them.

Should I buy potions or save everything?

The documented failure states argue for the baseline kit: 65 Emotes buys one of each potion, and both are once-per-floor consumables. Saving past that is how you reach the 125 / 250 / 500 unlock tiers without spending Robux.

Will a code change this math?

It would add an income row — PCGamesN expects codes to pay coins and morning glories. No code has shipped as of the October 8, 2026 check; the codes page re-verifies after every titled update.

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