The price table it uses
- Mini Heal Potion35 Emotes
- Energy Potion30 Emotes
- Revive Ticket180 Emotes
- Next character unlockfirst unlock 125 Emotes
EMOTIA Escape charges documented Emote prices for everything that changes a run: character unlocks at 125, 250 and 500, Revive Tickets at 180, potions at 30-35. Pick your stage and goal below, and the planner recommends where the documented numbers say your next Emotes should go.
Claim listed codes first, then spend rewards only after you know which upgrade path stays useful.
Use exact game rates when they are available. Until then, treat this as a conservative planning helper.
The planner is decision support, not a drop-rate simulator: it applies the prices the game actually charges to the tradeoff your stage and goal select.
A Revive Ticket (180 Emotes) costs more than your first character (125). So the planner compares failure protection against progression: early stages and farm goals lean toward the unlock, while a boss-or-deep-floor goal leans toward insurance and the potion stock.
Emotes come from completed floors and the three Daily Quests (documented examples: “Reach floor 7 in one run”). The planner's advice assumes no codes and no Robux — both are optional accelerators, not inputs.
Prices: GameZebo walkthrough (August 11, 2026), checked 2026-10-08. The developer has not published an official price table.
Say you banked 500 Emotes from a week of runs and Daily Quests. Here is the documented-value decision the planner encodes.
One Energy Potion (30) and one Mini Heal Potion (35) cost 65 Emotes together. Both are once-per-floor consumables that directly prevent the two documented failure states: stamina starvation in a chase and a lost Heart mid-mini-game.
With 435 left, your first character costs 125 — the cheapest permanent power gain in the game, and it comes with passive skills that unlock through play. That leaves 310.
A Revive Ticket costs 180 of the remaining 310. If floor 10+ attempts keep ending at 0 HP, the ticket pays for itself in one rescued run; if you are still clearing comfortably, bank it toward the 250-Emote second unlock instead.
Every figure in the example is a documented price — the only variable is your own run stability, which is exactly what the stage input above captures.
It is a planning helper built on documented game values: the documented unlock prices (125 / 250 / 500 Emotes), the 180-Emote Revive Ticket, and potion prices. Tell it your stage and goal and it recommends where documented Emotes are best spent.
The numbers it references come from the GameZebo walkthrough (August 11, 2026), which documents the in-game shop. The developer has not published an official price table, so treat every figure as community-documented and re-check it after updates.
A Revive Ticket costs 180 Emotes — more than the first character unlock (125). If you are failing runs at 0 HP, a ticket protects the run you are on; if you are clearing floors fine, the next character's passive skill raises your ceiling.
Plan the income side: floors, Daily Quests, and Morning Glory sources.
WikiWho the unlock buys: Glee through Echo, plus Pepper.
FreshnessA future code would change this budget — track it here.
Checked 2026-10-08.